Research
The first step in the process was identifying the problem! I interviewed four people using the following set of questions:
- Describe the last time you walked somewhere.
- What apps do you use to navigate?
- What makes you choose walking over public transit?
- What would you like to change about the process of navigating somewhere?
- What information do you wish was readily available?
After conducting the interviews, I identified some common issues:
- Transfers were a hassle due to delays and misinformation.
- Navigation apps only provided fixed routes. Users couldn’t customize routes, like walking partway instead of using a streetcar.
- Detailed information, such as "Presto only" routes or pricing, wasn't easy to find.
- Uber was expensive, and Uber Pool didn’t prioritize timely arrivals.
Interestingly, none of my interviewees minded walking 20 minutes if it meant avoiding another streetcar or bus.
Information Architecture & Personas
User Flows & Sketches
Waze and Google Maps were the main user interface inspiration. All of the users I interviewed were very familiar with them, and I wanted to use conventional, industry standard guidelines. Every second counts when trying to get somewhere, so recognition is key.
Original First User Flow & Sketch - Use bussing to get to work
During sketch mock-up testing, I discovered that my initial hypothesis—that users would prefer choosing how to travel over where to go, was confusing. Test users expected a map and destination selection, and the approach lacked purpose, as people typically decide how to travel only after knowing the destination.
Some other interesting observations were that the "Go" button was confused with the Go Transit and users instinctively looked at the top of the screen to enter information. I created two new user flows that reflected map and location first user flows, and during testing these seemed better received.
Version 2 First User Flow Sketch - Walk due to delays
This new first flow is about a user is trying to find their way to work, and a delay comes up. They are be prompted to reroute and they follow the route. The revamped sketch included a full screen map, with a textbox at the top to type in the location.
Second User Flow - Navigate to David's Tea
The second one is a user who wants to walk halfway instead of using public transit all the way. It's a spiritual successor to the original first sketch, in that it helps the user plan their route better.
Wireframe
The full wireframe has 2 interactive user flows.
Presentation
Project Deliverables
All of the following deliverables can be found in the presentation above.
- 4 User Interviews
- Information Architecture
- 2 Personas
- 2 User Flows & Sets of Sketches
- Wireframe
The differentiating factors of Guideo were three things:
- A faster way to identify alternative routes, and modify specific parts of a route with walking.
- Pricing information is readily available, and it notifies if a route is presto only.
- It will notify and provide alternative walking routes when there is a delay.
Results
I came away from the course with a greater understand of how to produce a better user experience. I learned how to throw away my ego when being critiqued. How to stay silent and provide not provide answers during user testing. When and how to prod for knowledge the interviewee thought was common sense.
Industry professionals Gerard Dolan and David Aboutboul taught our class invaluable life and career lessons. I hope to carry a design thinking approach to everything that I do henceforth.